Your class in minutes
- Add pupils from a list and print their login cards
- Give everyone a project, or a lesson’s starter
- Open each pupil’s work when they hand it in
Design it. Code it. Play it. Share it. Make games, stories, drawings and creatures, all in your browser.
Saved on this device. Signed in? Your Cloud projects are under Open from a code.
Open a .codejump level or a shared .html game.
Ready-made levels to explore, play or remix.
Complete lessons with slides, class accounts, hand-ins and live contests. Everything runs in the browser, so there is nothing to install.
Each lesson has a plan with timings and what to say, slides to present on the board, a starter project, and a Lesson card that takes pupils through it step by step, and offers the next lesson when they finish. For ages 5 to 11, with the curriculum links for your country.
Race up to four pupils’ Critters live on the board. Everyone watches the race on their own screen too.
Present a lesson, hand out projects, open your pupils’ work and run a Critter Showdown, all from here.
Pick a lesson to present its slides, open the starter, give it to a class or print the plan.
Race up to four pupils’ Critters live on the board. Open a class and press Critter Showdown: the pupils you pick get a pop-up asking them to join.
Build a level using at least one moving platform and a bounce mushroom. Ready… go!
How many tiles should it travel each way?
Which way does it blow, and how far does the wind reach?
What does this door do?
Which key does it need?
Where does it go?
Pick a colour
What should it say when the player walks past?
What's inside?
How many?
Key colour
Locked? Needs a key to open:
Pick a colour — pads of the same colour link up:
Where does it zap to?
Pick a colour
How long does it stay open?
This sets which coding blocks you'll have in the Code section. You can't change it later, so pick the right one!
Pick the kind of project. You can't change this later, so choose what you'd like to build!
Everything you can use in Key Stage 3 code