CODE JUMP
CodeJump  by Primary Coding League CIC
in partnership with Primary Coding Clubs

Let’s get coding!

Design it. Code it. Play it. Share it. Make games, stories, drawings and creatures, all in your browser.

A four-legged Critter in the Critter Lab builder
Critter Lab

Build a creature from blobs and joints. Real physics decides how it moves, then race it in eight contests.

Choose your game mode

What do you want to make?

My projects

Saved on this device. Signed in? Your Cloud projects are under Open from a code.

Open a .codejump level or a shared .html game.

Play a demo

Ready-made levels to explore, play or remix.

For teachers

Ready to teach tomorrow

Complete lessons with slides, class accounts, hand-ins and live contests. Everything runs in the browser, so there is nothing to install.

Ready-made lessons

Each lesson has a plan with timings and what to say, slides to present on the board, a starter project, and a Lesson card that takes pupils through it step by step, and offers the next lesson when they finish. For ages 5 to 11, with the curriculum links for your country.

Your class in minutes

  • Add pupils from a list and print their login cards
  • Give everyone a project, or a lesson’s starter
  • Open each pupil’s work when they hand it in
A Critter Showdown podium: Amara wins Super Sumo, Leo 2nd, Isla 3rd, Ravi 4th

Critter Showdown

Race up to four pupils’ Critters live on the board. Everyone watches the race on their own screen too.

Teacher Guide

  • How every project type works, block by block
  • Video guides for the Critter Lab
  • Privacy, data and safeguarding policies
Lesson

Teacher Hub
Teacher Hub

Your classroom

Present a lesson, hand out projects, open your pupils’ work and run a Critter Showdown, all from here.

Ready-made lessons

Pick a lesson to present its slides, open the starter, give it to a class or print the plan.

My classes and pupils’ work

  • Make a class and add pupils from a list
  • Print login cards and reset passwords
  • Give a project to everyone, then open what they hand in
A Critter Showdown podium: Amara wins Super Sumo, Leo 2nd, Isla 3rd, Ravi 4th

Critter Showdown

Race up to four pupils’ Critters live on the board. Open a class and press Critter Showdown: the pupils you pick get a pop-up asking them to join.

Teacher Guide

  • How every project type works, block by block
  • Video guides for the Critter Lab
  • Privacy, data and safeguarding policies
Lesson
Teacher Guide
Challenge of the day

Marble Run

10:00

Build a level using at least one moving platform and a bounce mushroom. Ready… go!

What's New in CodeJump

Moving Platform

How many tiles should it travel each way?

Left2
Right 2
Up0
Down 0
SpeedNormal

Fan

Which way does it blow, and how far does the wind reach?

Direction
Push distance3

Door

What does this door do?

Which key does it need?

Where does it go?

Key

Pick a colour

Sign

What should it say when the player walks past?

Treasure Chest

What's inside?

How many?

3

Key colour

Locked? Needs a key to open:

Teleport Pad

Pick a colour — pads of the same colour link up:

Where does it zap to?

Colour

Pick a colour

How long does it stay open?

Guide

Turn your phone sideways for more room

Who's making this game?

This sets which coding blocks you'll have in the Code section. You can't change it later, so pick the right one!

What do you want to make?

Pick the kind of project. You can't change this later, so choose what you'd like to build!

Turtle Lab

Costumes

This sprite's costumes (click to switch):

Backdrops

The stage's backdrops (click to switch):
CODE JUMP
1
Ready
Press Run to start.
Sprites
Stage
Ready
Speed6
Move  |  Space Jump  |  Climb

Amazing!

You completed your own level!
Score: 0

Oh No!

You ran out of lives! Give it another go!

Python Commands

Everything you can use in Key Stage 3 code

CodeJump Guide

Design Studio

Draw here (16 × 16 pixels)
Showing the current design — Clear makes it blank, Reset brings back the default
Colours
Tools
Game preview (48×48)

Share your game